A downloadable game for Windows and macOS

You play as a little axolotl navigating a dreamlike realm, while avoiding enemies and collecting yummy gems. There's a little hidey hole with bonus riches at the end if you can find it...

The files include the .BUILD and .EXE for Windows, WebGL (will reupload with WebGL after some fixing) and MacOS. Cover artwork is by me, Andrea!

There are currently some bugs with scene transitions, so the game does not have a traditional end. To allow the game to still be played, you should just quit once you reach the star collectable at the end of the level, or after you've reached your highest possible score (300 is the goal, but you can acquire more!)



Development Team:

Andrea Lacher - Game Director, concept art, coding and level design

Iris Klein- Programming, UI design, production planning

Saber Hakimi- Programming, coding and debugging


Thank you to professor Manuel Arabadzic for helping us as we learned Unity and allowing this project to happen.

Assets used from the Unity Store:

Open Source Pause Menu by Eric Zhu

Simple Gems Ultimate Animated Customizable Pack by AurynSky

Simple Collectibles Pack by Dillon Wallace

Starter Assets- ThirdPerson by Unity Technologies

Axolotl - Little monster by CACAOIN3D

Simplistic Low Poly Nature by Acorn Bringer

Cartoon Whale low poly by SR STUDIOS KERALA

Haindpainted Grass & Ground Textures by CHROMISU

AQUAS Lite - Built-In Render Pipeline by DOGMATIC

Fantasy Skybox FREE - Render Knight

Lowpoly Environment - Nature Free - MEDIEVAL FANTASY SERIES by Polytope Studio

Modular First Person Controller by JeCase

Download

Download
AxolotlDreamDive_BUILD.zip 51 MB
Download
AxolotlDreamDiveWindowsBuild.zip 41 MB

Install instructions

Download either the MacOS build, the WebGL build (it didn't work whoops) or the Windows build. This game was exported from a Mac version of Unity by an amateur gamedev, so I hope that nothing is broken. You should click .EXE or .BUILD respectively in order to run the game. If the game doesn't exit, just force quit the game app. Hopefully in future builds these things will be fixed!